![]() It's super obvious when your routes and cities are starting to get repetitive and similar, and it's always nice to make sure that each major location has some sort of gimmick. Repetition in maps is really easy to fix. People tend to mess this up with gates, where they think that they can conjoin two mismatched locations by using gates, which is simply not true. Would it make sense to have a forest right next to an urban city? What would the atmosphere of the routes be? The most important thing when it comes to layout, at least for me, is that it flows naturally. Of course, you want to think about it from a game development perspective. There's no method to do it, it just has to make sense. Planning layout is honestly really subjective. ![]() (I know that's not the point of the post but I just felt like it :p) Some of these questions are rather interesting, so I figured I'd answer them. ![]() (also i saw last week that people were explicitly answering the questions posed here, but that's not too important the goal of these questions is mainly to start a discussion, you don't need to perfectly answer everything)
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